I got to play my first game (solo play tests don't count ) since November.
It was my first time trying a rule set called Mr.Lincoln's War and unsurprisingly they are about the American Civil War.
They are very similar to Johnny Reb 2nd edition. Mark orders, take officer casualty checks, units are regiments or batteries grouped into Brigades. Differences from JR2, things happen at different times, shooting is per stand rather than counting figures, charges look like they are much simpler (AND QUICKER) to resolve (we didn't actually get close enough to charge) though.
The rules say they are written for 15mm figs, aesthetically it looks wrong. Artillery ranges are big, 5 feet or more for rifled artillery.
We knocked out 5 turns in 3.5 hours, which is not too bad, with 6 players (4 that had never played them before).
|My infantry brigade located in the Union center.|
|My cavalry brigade, the Union right flank.|
|My troops advancing in column, the lead unit took a casualty from Artillery and spent the next 4 turns recovering.|
|Confederate Right advancing.|
|Confederate right, advancing, different perspective.|
|Confederate high watermark.|
|Union Cavalry. On to Richmond!|
|Union Left advancing, the itty bitty teeny weeny brigade.|
|Union troops occupying the town.|
|Union Cavalry didn't make it to Richmond. Run away! run Away! Driven back by Cannon and musketry.|
|My general was wounded turn 4, meaning he couldn't give orders on turn 5, so I had to sit here.|
Thoughts on the rules:
I would have to try them again to get a better feel for them, on the up side I would be willing to try them again.
Some rules I've tried and would not play ever again, the misnamed "Beer and Pretzels Skirmish Rules" leap to mind (you have to give individual orders to every guy in your platoon).