My build up to Hotlead 2012 continues now on game design.
So I thought about what would make a good game and quick, continuous action seems to me, to be the goal. Rules are a Squad Leader miniatures conversion, scale is 1/72nd, and must accomodate 4-6 players. One big change we have made is that vehicles can not enter woods (mainly to speed up play)
Its going to be late '44 Eastern front with the Soviets on the attack. I want the Soviets to have a lot of troops so they can take loses and keep going, their orders are "take the crossings or this" an enclosed cynide pill (last year I had a player who didn't want to lose any troops, so moved his infantry deep into a forest and did nothing else the entire game)
My initial thinking is a small German force is defending 3 river crossings (bridge and 2 fords), Soviets arrive, and fighting begins. There is little cover on the German side of the river so they have to cross over the bridge. The Soviets win if they control 2 crossings, otherwise Germans win.
Soviets enter F edge, germans row C and halfway onto D, reinforcements enter on road A3 for the Germans and roads F1 and F4 |
I laid out some terrain (I wanted short Lines of Sight and plenty of cover), pulled some figs and vehicles and played 3 turns.
Terrain layout doesn't exactly match my map, but close enough |
The Germans had lost 2 vehicles (Stug IIIG and Puma), vs. 2x T34 and a SU122 (to a panzerfaust) and the infantry were just starting to squabble.
Both side get reinforcements;
Turn 1: 3x German squads in 3 halftracks arrive, plus a SdKfz 250/1.
Turn 2: 3x Mark IVs
Turn 3: 3x T34/85s, 2xSU-85s
Turn 4: 2x Tigers
Turn 5: 2x JS II
My short playtest is encouraging, I may remove the Puma, as it can't really hurt anything's front armour and its unlikely to get a side shot, due to the terrain layout.
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