My buddy Cecil and I got together, for a game, for the first time in almost two years. We decided to play a 30 point game of Osprey Publishing's Dragon Rampant.
The Scenario was The Sacred Mole of Ukkert. My Brave soldiers had recovered the sacred mole's Carrying device and were taking it back to our homes.
The way was clear.
When suddenly Ukkertians appeared to our Left and in the far distance,
My Elite Riders un wisely wild charged the Dragon and my Heavy Riders charged the Ukkertian Heavy Riders in the valley.
Inspite of some truly spectaclar dice rolling from my Heavy Riders.
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They hit on 3+ |
Neither of my calvalry units could pass a courage test and rolled badly enough to rout off the table. Leaving the Dragon and Ukkertian Heavy riders in play.
My cultists (Scouts) move behind the woods while my Heavy Foot, with attached wizardling, moved to intercept the Dragon, the Giant moving to the flank of the Feavy Foot. My archers (Light missiles) have so far failed every attempt to get them to move, its now turn five and every time they attempt to move they roll three I kid you not.The Dragon and the Gaint fight. My giant coming out on top. The giant then stomps Cecil's Elite foot, literally. The Ukkertian Heavy riders charge my Heavy foot and win and once again I roll badly for courage only two casualties, but a snake eyes on my courage roll sees them rout off table. The Ukkertian Heavy riders then charge my Giant and kill him. My cultists shoot at the heavy riders but miss then my archers get to shoot and kill the last Heavy Riders.
It is 2:1 in my favour, my archers and scouts vs. Cecil's sharpshooter archers.
Nice work!
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