Sunday, 23 June 2019

Rebels and Patriots game

Last Saturday (22nd June) Cecil and I got together, at the Hamilton Road Gaming Group, located in London, Ontario, Canada, for another game of Rebels and Patriots, this time I would get to use my French army against Cecil's British.

We played scenario L "Defend Mendenhall's Battery".
The British were defending Mendenhall's two gun battery, with a force consisting of one unit of Rifle armed Sharpshooters, another unit of plain Skirmishers and a unit of Line Infantry. The officer's trait was Heroic Leader.
The French brought a force of one medium artillery piece, two units of Skirmishers, a unit of Shock infantry, and two units of Line Infantry, one of which was a Large unit of Poor Shooters. The officer's trait was Skirmish Veteran.
The French move out, unfortunately the Grenadiers and 2nd Company decide to wait one turn and see what happens.

The French artillery got shot up by both the sharp shooters and one artillery piece before the Voltigeurs came into Line of Sight and started drawing fire.

The oversize unit leads the way and absorbs all the fire (as intended), The Skirmish screen in the woods has been badly shot up, but stopped the artilley and rifles firing on the infantry in the open

A french senior officer saw my tactical brilliance, so sent me another 4 point of troops (in this case 2 units of Skirmishers to replace my 2 units of skirmisher that have been badly shot up in and behind the woods)
The French just had 3 units rout this turn, firstly the Foot Dragoons at the front of the woods, then the large infantry unit and finally the lone skirmisher behind the woods

The Grenadiers about to fail their third assault order in a row. (it was the first game and they clearly suffered from performance anxiety)
 It was a victory for the forces of The Emperor (tm). Clearly brought about by superior French martial ardour and dice rolling, my one Bad activation roll result was "Brown Trousers" opposed by Cecil's "Friendly Fire", "Retreat" and two "low ammo" rolls.

   We are liking the rules much more than Chosen Men.

   The one not quite gripe is the effect double ones or sixes have, they can be scenario breaking, especially the one that gives four points of reinforcements, fortunately you can only get them once per per player per game.

1 comment: