Showing posts with label Austrian. Show all posts
Showing posts with label Austrian. Show all posts

Sunday, 31 March 2024

Painted in March

What I painted in March

I finished painting my box of Victrix Austrian Infantry.



 Then I painted my box of Frostgrave Cultiists.

A bag of Victirix Greek Archers.

 A bag of Victrix Greek Slingers

And started my Box of Victrix Austrian Landwehr.

Miniatures painted in March: 64

The yearly total is:
     Vehicles (1/72 scale):                0
     Artillery (28mm):                      0
     Infantry/Cavalry (1/72 scale):   0
     Infantry/ Cavalry (28+mm):    103

Friday, 1 March 2024

Monthly Painting February 2024

           Monthly Painting, February 2024

I finally seem to have recovered from my funk.

Victrix Napoleonic Austrians are this month's production. All painted just basing to do and am going to wait unitl I have the whole box painted, so the bases will match.




39 miniatures in February

The yearly total is:
     Vehicles (1/72 scale):                0
     Artillery (28mm):                      0
     Infantry/Cavalry (1/72 scale):   0
     Infantry/ Cavalry (28+mm):    39

Wednesday, 15 June 2016

Solo Scarnhorst Campaign and Blucher game.

I recently finished playing a game of Blucher, I used the Scharnhorst campaign to set up the battle.

I have been playing Blucher solo, but since I was designing both sides, they always turned out pretty samey every time, so I asked on the Honour Facebook group for players to design me some armies, hoping for armies different from what I would design (the request generated no armies). So I decided I would do random armies, lets just say that didn't work out.

Here I will digress a little, I play some RPGs and to help me spice THAT up, I picked up a game called Mythic Games master Emulator, which is for playing same side or GM-less RPGing, Basically you ask a question, set the likely hood of the answer being yes and roll percentile dice the result will then be either Yes, No, Exceptional No! or Exceptional Yes! You can also ask for details and it rolls some more dice and tells you for example: Player character X: the answer involves "A small amount of care" and you quickly think of something that that phrase brings to mind. Like Player X moving forward cautiously sees something on the ground. you then ask another question of the emulator and so on.

I figured I could use the emulator to design armies using the Yes query with the likely hood starting at Likely (60/40), then moving on to Unsure (50/50) then Unlikely (40/60), you can also go more extreme, Impossible (1/99) or Must be  (99/1). Example: I ask: Does Austraia want another Avante-Garde unit? and roll. Answer: Exceptional No!, So not only do they not want another one they don't want any more. Everytime I ask the same question I decrease the likely hood down a level, and an exceptional no means move onto a new unit type, and an exceptional Yes! means ask again with same likely hood, though if you have bought the maximum of that unit type you must move on.

When I say roll, I don't actually roll I found a Shockwave program of the emulator, put it on my tablet and as I design the armies I ask the questions out loud, click likelyhood and then click ask. add the unit to the list then onto next unit. Here is a link to the file if anyone is interested, Rather than going there all the time I just copied it to my tablet.

So I made two armies, different than what I would normaly design.

Austria
3 subcommanders: Bellegarde, Klenau and Kienmayer
4x Grenadiers
2x Avant-Garde
2x Veteran Infantry
5x Conscript Infantry
1x Kuirassier
2x Hussars
2x Other Cavalry
2x Insurrection Cavalry

France
3 subcommanders: Lannes, Murat& Kellerman
2x Guard Infantry
1x Elite Infantry
5 x Ligne Infantry
5x Light Cavalry
2x Allied Elite Infantry
2x Allied Conscript Infantry
2x Polish Cavalry

I then moved onto the Scharnhorst portion of the evening, I broke the 2 armies into 4 columns each, put units on recon. Moved the colums around the map, declared a battle. then determined which columns were where, by asking the emulator questions.

Turn 3 Austria declared battle in D4 D5 and are REDFORCE, Both side have 4 VP, the winner of the battle will win the campaign, unless the Austrians capture the town, in which case they will win the campaign.
This is where things got interesting, Austria had their 2 weakest groups in Column I & IV so they started with 7 brigades on table and had an Army morale of 3. France started with 15 brigades on table Army Morale of 5. I was "why bother?" Austria is gonna get its ass handed to it, but fought the battle anyway, the Austrians Won! At one point the French had their entire army on the table vs. the 7 starting Austrians.  Columns D and C tried to crush I column between them, on turn 2 D's cavalry raced North to finish I column quickly but both its cavalry were crushed (1 Broken, 1 fatigued) by I's Cavalry. I column eventually lost all its infantry, but not before reducing the Allied C column to a bunch of units sitting at 2 or 3 elan, while holding off A. Column II came in behind C and finished them off as B came in behind I and quickly destroyed all of I column's Infantry.  IV column spent almost the entire game unmolested in E5, eventually D remnants and cavalry from A briefly captured the objective therein, but as the French army broke their actions were moot.

Looking south into D4 from C4. II column just started crossing the stream with the almost fresh II Column on their left.

Looking into E5 from E4, two fatigued cavalry eye balling each other, this side of the stream.

Friday, 18 December 2015

6mm Austrian Gallery

6mm Austrian Gallery

Following up on my previous post, here is my Austrian Army.

Almost all the figures are Adler, except for 4 units of Landwehr, which are Baccus.




Landwehr are the 4 back units in the column farther to the right

 Cavalry units, 1 of Kuirassiers, 1 of Chevaux-leger and 3 of Hussar.


Not sure if I like this green on the Cheveaux-legere.

Just realized these guys need a touch of Army Painter dark tone

Here is a much closer look at Adler vs. Baccus.
Adler on the Left, Baccus on the Right very noticeable this close, but not too bad at gaming distance.
Extra figures, awaiting flags.



This is all my painted Austrian cavalry

On deck, for the next Paint & Chat session I can actually attend.

4 units of Austrian Cavalry

Not sure if I like this green either :(

Monday, 19 October 2015

Thanksgiving Blucher game

Thanksgiving game

Holiday Monday, I managed to clear enough space to layout and fight to a conclusion a game of Blucher.

Rather than try to design a scenario, I picked one off the Blucher forum. The Battle of Sacile Took many pictures and used picturestory 3 to make a video, I then posted it to youtube, My first youtube video.

Made a few rules mistakes, and the scenario author made a few when designing the scenario, but I achieved a result close enough to the historical result that I had a good time re fighting the battle.




Sunday, 14 July 2013

WIP: Painting 6mm Austrian Infantry part 2

The first batch of Austrian infantry is done, except for the sealer/clear coat.

They look pretty good when viewed at arms length (which is how they usually are looked at), but not so much during an extreme close up.







Wednesday, 26 June 2013

WIP: Painting 6mm Austrian Infantry

For something different (for the last several years I have been running a lot of WW2 games). I plan on running a Napoleonic game in August for the HGA.

Instead of  French vs. Anglo-Portuguese in the Peninsula, I am going to run an Austrian vs. French Battle, I am thinking of the 1809 Battle of Sacile, or something hypothetical.

To get my interest piqued I decide to paint up some more Austrian infantry and probably some  cavalry.

All I have done in the following pictures; is prime the figures in white, painted the bases green and blue-tacked the figure strips to water bottle lids